home *** CD-ROM | disk | FTP | other *** search
-
- Ultrasound Daily Digest Mon, 21 Dec 92 Volume 1 : Issue 52
-
- Today's Topics:
- Anybody here?
- Calling all GUS SDKers and users!
- Digest
- Digest Admin: ARRRGGGGHHHH!
- drams
- general
- GUS and SB(Pro)
- GUS Availability in the Portland, Oregon Area?
- GUS Compatibility List 1.02
- GUS problems
- gus starconII on an OPTi motherboard
- OPTI owners, detail the specifics...
- Ultraprobe 51 earth 1
- USS8 pauses and hard drive speed
-
- Information about the UltraSound Daily Digest (such as
- mail addresses, request servers, ftp sites, etc., etc.) can be found
- at the end of the Digest.
- ----------------------------------------------------------------------
-
- Date: Sun, 20 Dec 1992 15:44:52 -0400 (AST)
- From: Shadow Of Fear <markus@Info.UMoncton.ca>
- Message-Id: <Pine.3.02.9212201552.A11935-b100000@clement>
- Subject: Anybody here?
- To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
-
- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
- Directly from his dark office on the top of a dark Tower.....
- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
-
- Hello? Is the digest still published? Haven't heard from it
- since last friday....
- ____
- _ _ _ / \ \
- /' )' )' ) | | |
- / / / | (_|__/ \
- / / __. .__ ___ | | __. . . \ . ___
- / (__(_/|__) )__/(__ \_/__(_/|__)\_)__/\__)__) <_
-
- Markus on QuartzPARADISE and AfterFive
- (506)855-4974 - Canada
- +---------------------------------------------+-----------------------------+
- | markus@info.umoncton.ca | "My son, ask for thyself |
- | For Talk: markus@clement.info.umoncton.ca | another kingdom. For that |
- |---------------------------------------------+ which I leave is too small |
- | When all else fails, read the instructions | for thee" - King Philippe |
- +---------------------------------------------+-----------------------------+
-
- ------------------------------
-
- Date: Sun, 20 Dec 1992 09:32:58 GMT
- From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
- Message-Id: <BzJx6y.9Ku@watserv2.uwaterloo.ca>
- Subject: Calling all GUS SDKers and users!
- To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
-
- In article <1992Dec18.225839.62168@cc.usu.edu> sl8nl@cc.usu.edu writes:
- >Ouch, I just ran into a major brick wall in my GUS modplayer...
- >
- >All you with SDK's, listen up. Maybe I'm missing a command...
- >
- >OK, as you are all aware, module samples have a start, length, loops, and
- >loope, illustrated like.
- >
- >Start Length
- >+--------------------------------+
- > -----------------
- > LoopS LoopE
- >
- >Alright, as far as I can tell, the GUS only supports this.
- >
- >Start-----------------------End
- > LoopS------------End
- >
- >Am I missing something?????????? This is going to really hurt in looping
- >samples if it can't do it like Amiga modules!
- >
- >Joshua Jensen
- >
-
- The GUS seems to be oriented toward playing MIDI instruments. You
- have the attack transient, which is played once and is located before
- loopS, and you have the sustain waveform that is looped for the sustain
- and faded for the release. Since few real instruments experience a
- significant change in waveform as their sustain dies, this approach is
- quit simple and yet realistic. Instrument samples for MOD files also
- have the attack and sustain phases. However, I don't think MOD players
- merely fade the sustain waveform for the release, and as a result,
- there's a release phase in which the sample itself fades.
-
- The MOD approach is more flexible in the sense that you can have weird
- and wonderful waveform changes occuring at the end of a note. But a
- disadvantage is that you can only end notes right at the end of the
- loop. If you end the note when the middle of the looped section is
- played, you will probably hear a "pop" since the release section of the
- sample was only aligned for the end of the loop. The GUS approach will
- let you end a note at any time. Also, the MOD sample format means that
- a long release time means a huge sample size.
-
- If you want to play MOD files faithfully on the GUS, then you can split
- the MOD sample into two GUS patches:
-
- Start--------------------------------------------------------Length
- LoopS---------------------------LoopE
- Start---------------------------------------EndStart------------End
- LoopS---------------------------LoopE
- Patch 1 Patch 2
-
- Play the first patch at the note on signal, and then play the
- second patch on note off. I don't know how easily it would be to
- implement so that the two patches meld nicely together.
-
- A better way to play MODs on the GUS is to drop the release phase
- from the MOD samples altogether, keep only up to LoopE, and then have
- the GUS handle the release in its hardware. This approach will save
- a lot of memory, and should not affect the sound of the MOD any since
- practically all release phases are copies of the sustain phase with
- the volume diminishing over time.
-
- Well, there ya have it! I just wrote a whole article on two subjects
- I know next to nothing about. I have no idea how the GUS actually works
- (No, I don't have the SDK.) and I know even less about the MOD format.
- I am just going on what info Josh presented in his query and some
- assumptions of mine, the biggest being that the release phase of the
- MOD sample is a complete sample of a note fading. For all I know,
- it could actually be a fixed-amplitude waveform that the MODPlayer
- fades during playback instead. Please correct me if I'm wrong
- anywhere, anybody. I'm just tossing ideas around.
-
- Phat.
-
- ------------------------------
-
- Date: Sun, 20 Dec 92 09:53:17 EST
- From: timkwan@Athena.MIT.EDU
- Message-Id: <9212201453.AA05148@e40-008-4>
- Subject: Digest
- To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
-
- Is the GUS Digest server acting up again? I have not been receiving the
- digest for the last two days!! What IS happening? Can something be set up
- to at least inform the subscribers of the digest that "Sorry, something
- fucked up, so you won't be getting the digest today"?
-
- Tim
-
- ------------------------------
-
- Date: Fri, 18 Dec 92 15:01:29 MST
- From: ddebry@itchy (Dave DeBry)
- Message-Id: <9212182201.AA00339@itchy>
- Subject: Digest Admin: ARRRGGGGHHHH!
- To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
-
- My apologies to everyone for the problems the digest and
- server have been having all week.
-
- No, I'm not taking the digest down. No, I'm not getting rid
- of the request server. We've just had all kinds of weird things
- happen to machines around here lately. Hopefully (knock on a 3d wood
- texture) things are all straightened out and all will be well for the
- future.
-
- Did anyone receive a digest #50?
-
- Anything mailed between 10am MST and 3pm MST on 12/18/92 to
- the digest or the server were eaten by the EtherMonster. Please
- resend them.
-
- --
- Dave ddebry@ debry@ \ "Treat every day like it was your last one on
- DeBry dsd. peruvian. | earth: with a lot of whimpering and crying."
- es. cs.utah. |
- com edu / - Tommy Sledge
-
- ------------------------------
-
- Date: Sun, 20 Dec 92 22:43:00 -0800
- From: fico!fico8!tab@apple.com
- Message-Id: <9212210643.AA11440@apple.com>
- Subject: drams
- To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
-
- Is there any advantage to populating the Ultrasound board to 1MB if ones not
- planning to use a midi device?
-
- ------------------------------
-
- Date: Fri, 18 Dec 92 16:27:38 -0800
- From: fico!fico8!tab@apple.com
- Message-Id: <9212190027.AA13256@apple.com>
- Subject: general
- To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
-
- I recently purchased the "USS10TRAX" from Forte. I been quite pleased with
- the way the software handles. One additional way to make your Ultrasound
- more flexible is to get a mixing board. A few years ago I purchased one
- of Radio Shacks high-end mixing boards. I have the output of the mixing
- board going to the Ultrasound's audio input line, and all inputs for the
- Ultrasound come through the mixing board. Using this technique, you can
- have microphones,tape,cds',turntables, and other devices going into the
- board without the need for switching cables. If you're planning to use
- this technique, you should find a 1khz tone generater and all the VU meters
- to the same deflection. Using this technique helps avoid unnecessary distortion.
-
- ------------------------------
-
- Date: Sat, 19 Dec 92 13:25:56 EST
- From: Phat H Tran <ptran@sciborg.uwaterloo.ca>
- Message-Id: <9212191825.AA12173@sciborg.uwaterloo.ca>
- Subject: GUS and SB(Pro)
- To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
-
- > Date: 17 Dec 1992 21:57:46 GMT
- > From: nukenin@access.digex.com (R. Cliff Young)
- > Message-Id: <1gqt4qINNc1a@mirror.digex.com>
- > Subject: GUS, SBPro, and GS2000 antics
- > Summary: Fun with Conflicting Hardware/Confused Software in the PC World
- > To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
- >
-
- [...]
-
- > My options are to: (1) remove the SBPro and just use GUS w/ SBOS
- > (which I assume will work fine, since I haven't seen any others having
- > problems with GS2000), (2) remove the GUS (Noooooo!!!!!!), (3) buy a
- > new system and dedicate it to the GUS ;) , (4) live with Adlib sound,
- > or (5) live without GS2000.
- >
-
- Moving the GUS's MIDI irq out of the 2-7 range should let the SBPro play
- digitized sounds. I have a GUS and a SoundBlaster in my machine, and
- in Falcon 3.0, I can get digitized sounds out of the SB and "FM" music out
- of SBOS. The SB's irq is on 5, and the GUS's are on 15 and 12. I also
- have to run SBOS and then uninstall it if I want to hear FM music from
- the SB. The digitized messages will still play just as well.
-
- Phat.
-
- ------------------------------
-
- Date: Fri, 18 Dec 92 16:21:11 -0800
- From: Bob Beck <rbk@sequent.com>
- Message-Id: <9212190021.AA27308@eng2.sequent.com>
- Subject: GUS Availability in the Portland, Oregon Area?
- To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
-
- Just wondering if anyone in the Portland area has a GUS and/or know where
- to get it for a reasonable price? All input appreciated.
-
- Bob Beck rbk@sequent.com
- Sequent Computer Systems (503)578-9809
-
- ------------------------------
-
- Date: Fri, 18 Dec 1992 19:24:41 GMT
- From: rdippold@qualcom.qualcomm.com (Ron Dippold)
- Message-Id: <rdippold.724706681@qualcom>
- Subject: GUS Compatibility List 1.02
- To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
-
- GUS Tested Programs Compatability List V1.02 Dec 18, 1992
-
- Send updates to rdippold@qualcomm.com.
-
- This is a list of compatibility settings for the Gravis Ultrasound card.
- I have not personally verified all of these, most of them are submitted to
- me by other GUS owners. Your results may vary. Nor is this a list of
- all programs that will run with the GUS - this is just a list of those
- that have been tested by those who sent me mail. It is for the
- purpose of helping GUS owners run a program without hunting for the
- appropriate options.
-
-
- The "Version" indicates the version of SBOS that the program was tested
- with. 1.22 is the new beta from Gravis.
-
-
- Native GUS Support
- ------------------------------------------------------------------------------
- Star Control II
- Chuck Yeager Flight Combat Simulator
-
- SBOS Version Parameters
- -------------------------------------------------------------------------------
- 4-D Boxing 1.20 None (Announcer's voice is too slow)
- Aces of the Pacific 1.20 None
- Alone in the Dark 1.20 None
- Amazon 1.20 None
- Armour-Geddon 1.22 None
- ATP 2.0 1.22 None
- AV8B Harrier Attack 1.20 -o2
- Blaster Master 1.20 -x3
- Catacombs 3D 1.20 None
- Civilization None
- Comanche: Maximum Overkill 1.20 None (Get Update from Novalogic)
- Comanche: Maximum Overkill 1.20 None (or music=adlib, sound=sb)
- Commander Keen (part 4) 1.22 -x2
- Conan 1.20 None (Adlib mode)
- Contraption Zack 1.22 None
- Daughter of Serpents 1.22 None
- Dinosaur Adventure 1.22 None
- Dragon Flight 1.22 None
- Dragon's Lair III 1.22 None
- Dune II 1.22 None
- Elite Plus 1.20 None
- Escape from Alcatraz 1.20 -o3
- F-15 Strike Eagle II -o3
- Falcon 3.0 1.20 None
- Fate of Atlantis 1.20 None
- Formula One Grand Prix 1.20 None (-o2 if sound cuts out)
- Front Page Sports Football 1.20 None
- Future Wars 1.20 None (Adlib mode)
- Galactix 1.3 1.20 -o3 (not fully compatible)
- Galactix 1.3 1.22 None
- The Games: Summer Challenge 1.20 None
- Goblins 2 1.22 None
- Grand Master Chess 1.22 None
- Hardball III 1.22 None
- Heart of China 1.20 None
- Hole in One Minature Golf Dlx 1.22 None
- Humans 1.20 -o3
- The Incredible Machine 1.20 None
- Joe and Mac: Caveman Ninja 1.22 None
- Kiloblaster 1.22 None
- King's Quest VI 1.20 -o3 (no speech)
- King's Quest VI 1.22 -o2 -x3
- Knights of the Sky 1.20 None
- L.A. Law 1.22 None
- Leather Godesses of Phobos II 1.20 -o1
- Legend of Kyrandia 1.20 None
- Legend of Robin Hood 1.20 None
- Leisure Suit Larry V 1.22 -o2 -x3
- Lemmings 1.20 Lemmings -x for PC type
- Lemmings 1.22 None
- Links 386 1.05 or later 1.20 -o1 -x2 (turn off background sounds)
- Llamatron 2112 1.22 None (Turn off QEMM)
- PGA Golf 1.20 -o2
- Prince of Persia 1.20 -o1
- Putt-Putt Joins the Parade 1.22 None
- Monkey Island II 1.20 None
- Overkill 1.20 None
- Reader Rabbit I 1.20 None
- Reader Rabbit II 1.20 None
- Reading Adventures in OZ 1.20 None
- Red Baron 1.20 None
- Rex Nebular 1.22 -x3
- Rome AD 92 1.22 None
- Siege 1.20 -x3
- Sierra Xmas Card '92 1.22 None
- Sim Ant 1.20 None
- The Simpsons 1.22 None
- Simusex 1.20 None
- So You Want To Be a Hero? 1.20 None (Adlib mode)
- Spear of Destiny 1.20 -o2
- Spear of Destiny 1.22 None
- Star Trek 25th Anniversary 1.22 None (Adlib mode)
- Street Fighter II 1.22 None
- Strange Deadfellows 1.20 GF1 int = MIDI int
- Stunts (slight slowdown) 1.20 None
- Task Force: 1942 1.22 None
- Thunder Hawk 1.20 -x3 (still flakey)
- Tristan Pinball 1.20 None
- Ultima Underworld 1.20 None
- Unreal Demo 1.20 IRQ must be 2
- V for Victory: Utah Beach 1.22 None
- V for Victory: Velikiye Luiki 1.22 None
- Where in the World is Carmen... 1.20 -o1
- Willy Beamish 1.20 None
- Wing Commander 1.20 -o2 -x2 (slow)
- Wing Commander 1.22 -o2 -x2
- Wolfenstein 3D 1.22 None
- WOW II 1.3 (MOD player) 1.20 None
- Wrath of the Demon 1.20 None
-
-
- SBOS earlier than 1.20
- -------------------------------------------------------------------------------
- Dune -o2
- Earl Weaver Baseball II -o2
- King's Quest V -o2
- Wolfenstein 3D -o2
-
-
- --
- She hates testicles, thus limiting the men she can admire to Democratic
- candidates for president.
- -- John Greenway, "The American Tradition", on feminist Elizabeth Gould Davis
-
- ------------------------------
-
- Date: Fri, 18 Dec 1992 22:13:17 EST
- From: Matthew E. Bernold <MEB117@psuvm.psu.edu>
- Message-Id: <92353.221317MEB117@psuvm.psu.edu>
- Subject: GUS problems
- To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
-
- In article <markus.352.724628734@clement.info.umoncton.ca>,
- markus@clement.info.umoncton.ca (MARC PAULIN) says:
- >
- >In article <1992Dec17.171409.21554@rose.com> francisco.perez@rose.com o
- >(francisc
- >perez) writes:
- >>From: francisco.perez@rose.com (francisco perez)
- >>Subject: Re: GUS problems
- >>Date: Thu, 17 Dec 1992 17:14:06 GMT
- >
- >
- >>I have 1 meg on my GUS and the only problem that appears is a static noise
- >>after I move the cursor in the SAVE GAME or LOAD GAME section, and this
- >>disappears after the game is saved or laoded. Other than that, everything
- >>sounds fine. By the way, I'm also using an Opti chipset (don't know the
- >>model #), and QEMM (I don't disable it for StarCon2). My DMA is set to 7.
- >
- > I have a 286 16MHz. My GUS is on DMA 5. I never heard any static
- >noises or wrong patches problem with Star Control II. The game works and
- >keeps me busy for hours full with sounds and music. But with my GUS on DMA1,
- >I do have the 'wrong patches being played' problem.
- >
- Hmmm....that sounds a bit suspicious to me. I think I'm starting to see a
- pattern here. When I first installed my GUS, I used the factory default DMA 1,
- and I got the "Wrong Patches played" problem. Then, later on, I moved the GUS
- to DMA 5 to use a 16bit DMA, and the patches played fine, but after a while of
- playing the game, I got the "loud blast of static out of the left speaker"
- problem. Finally, I read the article that said that someone was playing SC II
- with the GUS on DMA 7 and wasn't having any problems. I went home and moved
- the GUS to DMA 7, and played for 5 hours without a problem. I did notice a
- click from the speakers every time that it changed from one song to another,
- but the right patches played, and there was NO static!
-
- I'd like some feedback from everyone who is having problems with SC II.
- What DMA are you set for? What chipset do you have? What processor?
-
- Maybe if this trend continues, it'll make the author's jobs easier, and we'll
- get a fix that much sooner.... :-)
-
- Matthew E. Bernold MEB117@PSUVM.PSU.EDU
- <<APOCALYPSE>> meb@haydn.psu.edu
-
- ------------------------------
-
- Date: Fri, 18 Dec 92 08:17:42 -0800
- From: cliff@trifid.astro.ucla.edu
- Message-Id: <9212181617.AA20858@trifid.astro.ucla.edu>
- Subject: gus starconII on an OPTi motherboard
- To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
-
- Well, I finally got around to replacing my 486 motherboard that has an OPTi
- chipset ( 486-WB motherboard with OPTi chips 82C392 82C493 F82C206 ) with
- a new EISA motherboard that has a SIS chipset. My old motherboard worked
- fine with playmidi and the media player in windows but failed when I ran
- StarControl II. In StarControl II, I would get a load scratchy-whinning
- noise when I changed to different items in a menu and eventually the game
- would slow to a crawl and lock up my computer. Well, last night after swap-
- ping the motherboards, I noticed that I get the same whinning noise less
- frequently when I'm switching to different items in the menu but now I can
- play with absolutely no system slow downs or lock ups.... I should also
- state that my GUS has 1 Meg of memory on it and I've noticed postings from
- others that this could cause problems with StarControl II. Hopefully, Accolade
- will post a patch to fix this. I've also noticed that the game will sometimes
- play incorrect patches like battle sounds when I'm out crusing by myself.
-
- cliff
-
- cliff@trifid.astro.ucla.edu
-
- ------------------------------
-
- Date: 8 Dec 92 23:42:48 GMT
- From: poe@wharton.upenn.edu
- Message-Id: <1992Dec8.184248.1@wharton.upenn.edu>
- Subject: OPTI owners, detail the specifics...
- To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
-
- Hello, World
-
- I have noticed a lot of people having trouble with DMA transfers
- using motherboards with OPTI chipsets. OPTI is/was a rather respected
- name in the community and it would be a shame to trash them if it was
- only a particular part or set of parts that caused problems, rather
- than their entire line of products.
-
- Hopefully OPTI owners will come forward and help compile a list
- of working chipsets and non-working chipsets. Possibly with the
- hardware that caused problems, or supected hardware that worked fine.
- Maybe OPTI can pick up the ball from there.
-
- The common threads I've seen so far:
-
- 1. People with problems mostly state they are using 486 boards.
- 2. People with problems mostly state they have a write-back cache.
- 3. People stating non-write-back caches have had better compatibility.
- 4. The most problematic piece of hardware seems to be the Gravis Ultrasound.
- The majority of disgruntled GUS owners have OPTI chipsets.
- 5. The SB-Pro has also had problems with the OPTI chipset.
- 6. Adaptec SCSI controllers have problems with very fast disks, or
- Multiple devices on the controller (High DMA throughput)
- 7. The date of the chipset seems to bee irrelavent.
- 8. Some have claimed that if the cache is disabled, compatibility returns.
-
- Any others?
-
- ------------------------------
-
- Date: Fri, 18 Dec 92 10:08:38 EST
- From: dionf@ERE.UMontreal.CA (Francois Dion)
- Message-Id: <9212181508.AA12570@brise.ERE.UMontreal.CA>
- Subject: Ultraprobe 51 earth 1
- To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
-
- Beyond the ultraworld of Ultrasound Digest Owner:
- >
- > Date: 18 Dec 1992 00:58:37 GMT
- > From: alex@soda.berkeley.edu (Alex D.)
- > Message-Id: <1gr7ntINNk3r@agate.berkeley.edu>
- > Subject: GUS and OPTi partially fixed
- > Summary: GUS & OPTi & 486s
- > To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
- >
- > Okay, now I know that my GUS is not broken. I recently installed in a 386/33
- > OPTi write/back cache machine. It almost has the exact chips that are on my
- > 486/33 OPTi motherboard (bought them from the same place), namely the F82C206
-
- Same DMA controller?
-
- > I know that someone else previously post the same type of experience, I just
- > want to confirm it. The 486/33 OPTi motherboard doesn't work correctly
- > with the GUS, whereas the 386/33 does. Is the chip too fast or what? Oh
-
- Definitely not. It's flaky. You will find it on old 486 and some rare 386
- with opti.
-
- > ------------------------------
- >
- > Date: Tue, 15 Dec 92 09:39 EST
- > From: "Matthew E. Bernold" <MEB117@PSUVM.PSU.EDU>
- > Message-Id: <9212151438.AA05867@orca.es.com>
- > Subject: SBOS.CFG
- > To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
- >
- > I was reading the GUS manual earlier on this week (Yup, actually reading the
- > manual...what would my hacker's club think of me now...) and noticed that
- > SBOS has a config file. Supposedly, it allows you to set the keys used to
- > control the volume, and even to CHANGE THE SOUND THAT SBOS PLAYS ON STARTUP!!
-
- NO SHIT? 8) it's the first thing i did with my GUS: record a new file. I now
- have: OOWEEE I AM READY! I MEAN I'M IN THE MOOD! (James Brown, sampled on
- Church of Ecstasy, from the group Church of Ecstacy)
-
- > I tried to do this, but it wouldn't work. You are supposed to be able to put
- > in a filename, and a frequency to play back at, on the third line of the .CFG
- > file, and SBOS will use that file instead of it's built in voice. I tried this
- > by using one of the sounds that comes with the GUS, arrow.snd. I put in the
- > following lines, one at a time:
- >
- > arrow.snd 8000
- > d:\ultrasnd\arrow.snd 8000
- > D:\ULTRASND\ARROW.SND 8000
-
- Two things: change the SBOS.CFG in \ULTRASND, not \ULTRASND\SBOS and try
- arrow.snd,8000 (dont forget the comma).
-
- > Has anyone been able to get this SBOS option working?
-
- As JB would put it: YES BABY!
-
- Ciao,
- --
- Francois Dion
- ' _ _ _
- CISM (_) (_) _) FM Montreal , Canada Email: CISM@ERE.UMontreal.CA
- (_) / . _) 10000 Watts Telephone no: (514) 343-7511
- _______________________________________________________________________________
- Audio-C-DJ-Fractals-Future-Label-Multimedia-Music-Radio-Rave-Video-VR-Volvo-...
-
- ------------------------------
-
- Date: Fri, 18 Dec 92 10:26:26 EST
- From: Chad@hel-cclhd.brl.mil
- Message-Id: <9212180926.aa27959@HEL-CCLHD.BRL.MIL>
- Subject: USS8 pauses and hard drive speed
- To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
-
- hmmm... there seems to be a common denominator of asking
- what my hard drive speed is. Well it's 14 ms.. I think that
- it is fast enough to play mix'ed files on the fly. Anyways
- I saved the mix, and it sounds GREAT! No delays. thanks for
- all the responses.
-
- BTW: I got permission to record clips from a local bands' tape
- with my card and I'd post them if everyone wanted me to. The
- band is called Modern Ruins, and I think everyone would love it
- .. Why can I only record 1 min of sound in USS8? oh well.. tell
- me if you want me to FTP the sound clips to EPAS. they are only
- about a meg or so each....
-
- cHaD
-
- ------------------------------
-
- End of Ultrasound Daily Digest V1 #52
- ******************************
-
- Digest Address: ultrasound@dsd.es.com
- To post to tomorrow's digest.
-
- Request Server Address: ultrasound-request@dsd.es.com
- To subscribe, unsubscribe, and request files.
-
- Owner Address: ultrasound-owner@dsd.es.com
- To contact a human if the server has troubles.
-
- FTP Sites: archive.epas.utoronto.edu pub/pc/ultrasound
- wuarchive.wustl.edu systems/msdos/ultrasound
-
-
-